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Rod Afshar
Paperback - $81.95
The Advergaming Developer's Guide: Using Macromedia Flash MX 2004 and Director MX 2004 teaches game developers about this growing areaand provides a hands-on guide to creating games that entertain and sell. Beginning with a thorough introduction to t ...
Thor Alexander
Hardcover - $81.95
This all-new volume in a successful series provides game development teams with cutting-edge MMP development techniques. Topics range from massive multiplayer design techniques and engineering to production techniques. Includes a companion Web site.
Chris Bateman
Paperback - $65.95
21st Century Game Design teaches designers how to design better games, not from a how-to perspective, but from a why perspective. Good designers know the fundamentals of how to design a game, but learning how to study and understand their intended au ...
Bryan Bergeron
Paperback - $73.95
Designed as a complete resource for developers and programmers interested in creating serious games, this text describes how to get started and make money in this emerging arena. It explores the various types of serious games and closes with a look t ...
Staffan Bjork
Paperback - $77.95
"Patterns in Game Design" provides professional and aspiring game designers with the tools they need to really understand how games are made. By studying the various game design patterns provided throughout the book, one can gain a thorough understan ...
Chad Carter
Paperback - $81.95
Brand new technology is emerging that is targeting a larger game development audience than ever before. Microsoft branded XNA as "Game Development for the Masses." XNA brings game develop to the Xbox 360 Console which has never been available to the ...
Stephen Cawood
Paperback - $65.95
A complete guide to designing full-featured video games with Microsoft' s new free development platform for Xbox 360 and Windows
Creating and sharing games is now within everyone' s reach! Ideal for anyone who wants to take advantage of al ...
Christian Chang
Paperback - $65.95
This book is all meat and cuts right to the point - modeling and texturing game weapons like a professional. Written by Christian Chang, lead weapons modeler on America's Army and now at EA, this book delivers what the reader wants. Starting with a d ...
Ian Cinnamon
Paperback - $41.95
Newest addition to the Evil Genius Series
Failure is not an option for the readers of "Programming Video Games for the Evil Genius"--a reference that teaches basic programming by doing actual projects and promises success if instructions are follo ...
Phil Co
Paperback - $65.95
Whether you're a game developer or simply an avid player, you know that at the heart of any great computer game are expertly designed levels--the locales, stages, and missions that define game play and action. This easy, accessible guide shows you ho ...